#include "stdafx.h"
#include "UltimatePhysicsActorMock.h"


UltimatePhysicsActorMock::UltimatePhysicsActorMock(void)
{
}


UltimatePhysicsActorMock::~UltimatePhysicsActorMock(void)
{
}


void UltimatePhysicsActorMock::setGlobalPosition(Ogre::Vector3 position)
{
	mPosition = position; 

}

Ogre::Vector3 UltimatePhysicsActorMock::getGlobalPosition()
{
	return mPosition;
}

void UltimatePhysicsActorMock::setGlobalOrientation(Ogre::Quaternion orientation)
{
	
	mOrientation = orientation;
}

Ogre::Quaternion UltimatePhysicsActorMock::getGlobalOrientation()
{
	return mOrientation;
}



void UltimatePhysicsActorMock::setLookAt(Ogre::Vector3 target)
{

	mLookAt = target;


}
	
Ogre::Vector3 UltimatePhysicsActorMock::getFacingDir()
{
	


	return mLookAt;
}


void UltimatePhysicsActorMock::addForce(Ogre::Vector3 force)
{
	
}

void UltimatePhysicsActorMock::addTorque(Ogre::Vector3 torque)
{
	
}


void UltimatePhysicsActorMock::setUserData(void * data)
{
	
}

void * UltimatePhysicsActorMock::getUserData(void)
{
	return 0;
}

void UltimatePhysicsActorMock::disableGravity()
{
	

}

void UltimatePhysicsActorMock::setGroup(int i)
{
	
}

int UltimatePhysicsActorMock::getGroup()
{
	return 0;
}
